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Wesnoth Units database

Lord Bor Cryne

(image)

After two generations had passed since the conquest of Wesnoth, Akladian leaders- despite claiming to despise the Wesnothians - started to mimic the customs of the Wesnothian nobility. Thereafter, the clan leaders, the \lords\, tended to become hereditary. As such it became extremely rare for a lord not to be a son of previous lord. Bor Cryne came from a noble family, though not one of the highest class, meaning he could, at most, expect to become a chieftain. Yet he was such a skilled warrior and leader that he was able to become a leader of his clan, killing the previous lord in a duel, as was traditional. He always despised the customs of Wesnothians and disliked those lords who enjoyed courts more than battlefields.

Information

Advances from:
Advances to:
Cost: 57
HP: 60
Movement: 6
XP: 150
Level: 3
Alignment: lawful
IDLord Bor Cryne
Abilities: leadership

Attacks (damage - count)

(image)sword
melee
12 - 4
blade

Resistances

(icon) blade40% (icon) pierce50%
(icon) impact40% (icon) fire20%
(icon) cold10% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef-0%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove-0%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%